
March 18, 2026 · 1 min read
Idle Games and the Retention Playbook
D1 hooks, meta progression, and live events — what keeps idle and simulation players coming back.
Publishing, mobile games, AI, Felt, and growth from the TRBO team.

March 18, 2026 · 1 min read
D1 hooks, meta progression, and live events — what keeps idle and simulation players coming back.

February 18, 2026 · 1 min read
Not every title should launch the same way. Here is how TRBO chooses self-publishing versus working with Supercent, Voodoo, or Homa to publish.

March 3, 2026 · 1 min read
We generate ad variants fast with AI, then let human operators decide what gets budget. Here is how TRBO runs creative testing before scaling UA.

January 22, 2026 · 1 min read
How AI accelerates prototyping, balancing, and live ops — without replacing the craft that makes games fun.

January 8, 2026 · 1 min read
Why strategy, idle, and puzzle hybrids are winning installs — and what TRBO sees across Supercent and partner titles.

February 5, 2026 · 1 min read
From hybrid casual to AI-native live ops, here is where mobile games are heading through 2026 and beyond.

December 22, 2025 · 1 min read
Building health and wellness apps that users actually return to — journaling, affirmations, and privacy as foundations.

December 1, 2025 · 1 min read
What TRBO looks for when partnering with indie developers — intake, review, distribution, and the path from submission to scale.

December 12, 2025 · 1 min read
Introducing Felt and Mentora — privacy-first journaling, mood tracking, and daily affirmations powered by AI.